Addressed an issue with the “Killed By” stat not tracking properly.Additional adjustments to come to address remaining disparity between 1st-person and 3rd-person perspectives. Slightly reduced speed of changing stances from stand, crouch, and prone.Players can now earn Weapon XP and Challenge progress by using any weapon, even if they do not currently own it (for example, using another player’s weapon picked up from the ground that the player does not currently own).Updated attachment description to clarify pros and cons.Still requires a direct hit for a 1-hit kill. Rockets now inflict more damage to enemies with Flak Jacket in Hardcore.Greatly increased length of straight rocket flight path.This attachment now adds damage to both enemies and vehicles. Redesigned the 4.7” Takedown Barrel attachment into a “Tight Snub” Barrel.Dual Wield: Bullet trajectories are now more varied when firing both guns simultaneously.Disabled glint effect on sniper rifles with Iron Sights equipped.Complete tuning pass on Muzzle and Underbarrel attachments that affect Recoil on SMGs.Modified bullet pattern to add slightly more horizontal trajectories.Reduced accuracy with prolonged firing.Increased mid-range damage range by 33%.Complete tuning pass on Muzzle and Underbarrel attachments that affect Recoil on assault rifles.
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